What process should be followed to create a new brick material based on existing assets?

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To create a new brick material based on existing assets, using the process to duplicate using shared assets is essential because this allows the new material to retain all the properties and definitions of the existing material while enabling you to make necessary modifications for your specific design needs. Duplicating using shared assets ensures that any linked resources, such as textures and physical properties, are appropriately referenced. This can save time and maintain consistency across your project since you are building from established data rather than starting from scratch.

Additionally, this method streamlines the workflow, as it reduces the potential for errors that might arise from manually setting up a new material. By duplicating existing materials, you maintain a clear path to past configurations while leveraging the strengths of the original material’s settings and assets. This is particularly important in environments where adherence to predefined material properties is crucial for compliance with architectural standards and specifications.

Choosing an option that suggests creating a new material or opening an existing library would require more manual inputs or may not effectively utilize the benefits of existing predefined asset relations. Thus, the most efficient and effective method is to use the duplication with shared assets.

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